Brandon 'toji' Jones
Easy Wireframe Display With Barycentric Coordinates
Frustum Culling in OpenGL
Optimized Ray-Triangle Intersection
|Mouse Wheel:||Increase/Decrease Altitude|
Feel free to send us your questions, comments, bug reports, suggestions, constructive criticism and jokes:
MINMAXIA is a game I'm writing as a hobby in my free time.
It's not finished, and really, it's not very close to being finished.
Currently, I'm working on trying to make hundreds of tiny, low-poly characters have a big, pointless battle.
MINMAXIA is built using a new HTML5 technology called 'WebGL', which gives web pages the ability to render graphics on the screen using the hardware accelerated power of the GPU.
One of the cool things about WebGL is that it eliminates barriers. You can click on a link, arrive at this page, and just start playing. You don't need to download or install anything. You don't need to register or login. You don't need to wait around for a progress bar. Just play.